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SECBASE.INF
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1995-04-29
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79 lines
INF 1.0
LEVELNAME SECBASE
items 5
/* don't bother about this one for now! */
item: sector name: complete
seq
class: elevator move_floor
stop: 1 hold
stop: 2 complete
speed: 0
seqend
/* This is a trivial elevator, only changing the lights between 0 and 31 */
/* as there is no hold at any stop:, it will do so continuously. */
item: sector name: change_light
seq
class: elevator change_light
stop: 0 0
stop: 31 0
seqend
/* Our simple platform: */
/* There are 2 stop: at 0 and 16, with 0 having a indefinite hold, and 16 */
/* having a 10 seconds delay. */
/* The speed has been made slow, to have time to try things! */
/* Please note the event_mask: 52 as this elevator is 'self-triggering' */
/* 52 is only a combination of 4+16+32, which means that it will be triggered */
/* by 3 things: entering its sector, and 'nudging' from inside and outside. */
/* !!!! Also notice that it now has a second class: */
/* and entering it will now activate the scrolling floors */
item: sector name: simple_platform
seq
class: elevator move_floor
event_mask: 52
stop: 0 hold
stop: 16 10
speed: 5
class: trigger
event_mask: 4
client: scroll1
message: master_on
seqend
/* Scroll floors. Easy, but just note that scroll2 is handled here as a slave */
/* See the difference in flags in LEVMAP, as scroll2 does have SC1, 32768 set */
item: sector name: scroll1
seq
class: elevator scroll_floor
angle: 0
speed: 10
slave: scroll2
master: off
seqend
/* This one will simply rotate. Notice how the floor tx behaves. Maybe there */
/* is a flag for this ? */
item: sector name: morphspin01
seq
class: elevator morph_spin2
event_mask: 0
center: 72 440
speed: 100
class: elevator move_floor
stop: 0 0
stop: 13 0
class: elevator move_ceiling
stop: 32 0
stop: 19 0
class: elevator change_light
stop: 0 0
stop: 20 0
seqend